Cloud Imperium is looking for a Systems Designer to help lead the effort in creating gameplay systems and technical vehicle and item setup for Star Citizen.


  • Design and develop new features for Squadron 42 and the Persistent Universe, working closely with the lead designer and the game director to ensure Chris Roberts’ vision becomes reality
  • Must be able to implement systems and content that stretches the capabilities of existing systems
  • Cleanly implement content with our designer tools and scripting language
  • Develop prototypes that clearly articulate the vision of the features for which you are responsible
  • Pitch concepts, designs, and full-proposals to project leads
  • Partner with cross-disciplinary teams to execute game systems
  • Use data analysis to plot how the game is being used, draw conclusions, and make recommendations for how to improve the experience
  • Routinely collect feedback from user-testing, the development team, and design management
  • Identify solutions to the problems expressed that won't negatively impact other systems or mechanics
  • Create and refine gameplay mechanics
  • Contribute to tools and workflow development, highlighting bottlenecks and suggesting areas where tools could improve workflow


  • 2+ years of professional experience in game development in a system/tech designer capacity
  • Experience shipping one large-scale 3D title from pre-production to release (PC, current or next-gen consoles)
  • Knowledge and experience with a C style programming language or visual scripting language
  • Must have knowledge in writing script to handle gameplay systems such as weapon balancing, navigation mechanics, basic AI behavior, and scripted sequences
  • Positive, solution-orientated individual with a passion for game development
  • Experience with next-generation AAA game engines
  • Excellent sense for design and creating outstanding user experiences
  • Focused, motivated, and effective on all tasks until completion
  • A positive team-oriented attitude
  • Proactive, self-motivated, and able to work with minimal supervision
  • Ability to complete tasks within given time constraints
  • Excellent English communication and written skills
  • Willing to relocate to Wilmslow, Cheshire
  • International travel may be required as part of this role


  • Knowledge and prior experience with multiple scripting languages
  • Experience with building behavior-tree based AI
  • FPS experience
  • Massively-multiplayer game experience
  • Experience with Lumberyard
  • Experience in data analysis
  • Strong interest in sci-fi based themes

This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.