Cloud Imperium is looking for a Senior Systems Designer to help lead the effort in creating gameplay systems and technical vehicle and item setup for Star Citizen.

Responsibilities

  • Design and develop new features for Squadron 42 and the Persistent Universe, working closely with the lead designer and game director to ensure Chris Roberts’ vision becomes reality
  • Be the 'go to' person for the implementation of complex systems that stretch the capabilities of the engine and challenge the expectations of players
  • Be a leader within the department for cleanly implementing content with our designer tools and scripting languages
  • Develop prototypes that clearly articulate the vision of the features for which you are responsible
  • Pitch concepts, designs, and full-proposals to project leads
  • Partner with cross-disciplinary teams to execute game systems
  • Use expert data analysis skills to plot how the game is being used, draw conclusions, and make recommendations for how to improve the experience
  • Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project
  • Review work at various stages of implementation to ensure the execution matches the vision, goals, and quality requirements
  • Routinely collect feedback from user-testing, the development team, and design management
  • Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics
  • Create and refine gameplay mechanics
  • Contribute to tools and workflow development, highlighting bottlenecks and suggesting areas where tools could improve workflow

Requirements

  • 5+ years of professional experience in game development in a system/tech designer capacity
  • Shipped two large-scale 3D titles from pre-production to release (PC, current and next-gen consoles)
  • Knowledge and experience with a 'C style' programming or scripting language
  • Must have knowledge in writing script to handle gameplay systems such as weapon balancing, navigation mechanics, basic AI behavior, and scripted sequences
  • Positive, solution-orientated individual with a passion for game development
  • Experience with next-generation AAA game engines
  • High degree of self-motivation and initiative
  • Inherent ability to bring out the best in people around you, remain positive, and motivate your team
  • Expert in time management and verbal and written communication
  • Ability to gather, analyze, and act on feedback from the team
  • Open to critique
  • Passion and constant drive to stay up to date with the latest technology and new techniques
  • Excellent English communication and written skills
  • International travel may be required as part of this role

Pluses

  • Knowledge and prior experience with multiple scripting languages
  • Experience with building behavior tree based AI
  • FPS gameplay experience
  • Massively-multiplayer game experience
  • MP debugging experience
  • Knowledge with Lumberyard
  • Experience in data analysis
  • Strong interest in sci-fi themes

This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.