Cloud Imperium is looking for a Senior Lighting Artist to work in a cooperative, international, cross-disciplinary team environment, who possesses solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV’s. They should also demonstrate a strong ability to utilize in-house tools to solve technical problems and improve performance as well as interacting with engineers to help develop new tools and workflows.


  • Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
  • Creating both the exterior and interior lighting within environments and cut scenes
  • Placing and adjustment of light sources within the environment
  • Tweaking of shading materials and textures to improve the perception of the lighting
  • Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc
  • Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics
  • Prototyping the use of lighting technology to reach the visual targets defined by the art direction
  • Profile existing and future levels to maximize the quality of lighting on characters and environments while staying within performance budgets


  • Experience in creating and shipping AAA quality titles as a real-time lighting artist
  • Deep understanding of CG lighting technology, both real-time and software rendering
  • Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc
  • Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood
  • Good understanding and experience with physical based lighting system
  • Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies
  • An ability to thoroughly digest the art direction and be a champion for executing it in the game
  • Skilled at balancing visual quality against performance requirements
  • Thorough knowledge of the game development process
  • Great communication skills and an ability to work autonomously with minimal guidance
  • Working knowledge of Maya, and/or other commercial 3D authoring packages

This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.