Cloud Imperium is looking for a Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below.

Technical Artists are responsible for the correct technical implementation of art content. They should be able to solve any technological issues related to art production. In close cooperation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Responsibilities

  • Working with the Art Groups and Programmers to effectively produce technically correct art content
  • Checking assets in terms of the technical setup for their usage in CryEngine Creating / improving different scripts / pipelines for art asset production
  • Full support of the Perforce branch
  • Troubleshooting asset-related technical issues (3DS Max, Photoshop, etc.)
  • Writing technical documentation
  • Making recommendations on how to improve both product quality and group productivity
  • Providing guidance and assistance to the Art Groups where required
  • Coordinating with the other Studios within CIG to achieve project objectives

Requirements

  • Strong knowledge of 3DS Max/Maya and Photoshop
  • Experience in scripting and programming languages
  • Experience in creating art assets for PC games using 3DS Max/CryEngine/Maya
  • At least three years of relevant experience in the game development industry
  • Self-driven, responsible and detail-oriented person
  • Passion for computer games
  • Ability to adapt to new technologies
  • Strong passion for making the best damn space sim ever
  • Team player

Pluses

  • Experience in using CryEngine
  • Proficiency in MaxScript/MEL/Python,/C++/C#
  • Knowledge of Perforce
  • Knowledge of complex rigging
  • PRB shader knowledge

This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.